This blog has certainly been all over the map of late: First I talked about doing a homebrew, then I started up a Kingdoms of Kalamar campaign at the behest of my players, and now I'm back to doing a homebrew. A few weeks ago I complained that CC3 took too long to generate a map in and was looking at other hexmappers, and now I'm back to using CC3. It's been very schizophrenic, to say the least.
A lot of it has to do with the group dynamic that I hinted at in my "Drama" post a few weeks ago. The request by my players that I run KoK again had a lot to do with the desire of some to get into a deeply political campaign, and they knew how well that particular setting lent itself to that kind of game. This proved to be an enormous frustration to me since it was my desire to get into an old-school exploration game, and as I noted was a great frustration to my wife and daughter as well.
Going back to a homebrew world is honestly the desire of my heart and seems the natural extension of getting back to my roots: A small but wide-open area with only a few human outposts but lots of ruins, lost cities, dangerous terrain, and fell creatures to contend with. It also avoids the urge to overload my players with too much information up front. But that doesn't mean that everything I worked up for KoK is going to waste. Oh, no. As I said back in "Green World Design," "All authors, whether professional or amateur, steal from someone. Might as well start burglarizing my own home." Except that I'm going to plunder a bit from Kalamar as well.
After all, there's no need to waste the material that I ran up for Religion on the Frontier; I'll just transplant it. Ditto the material that I worked up for the secondary campaign base, Daruk; it's now fleshing out Raven's Gate, my own little City on the Borderlands. The rough outlines of the world and its lands are already there in my Recycling Redux post.Game tonight; I need to find more material to cannibalize for my Shrine of the Cat. Maybe something involving actual cannibals.